2004 Web and Downloadable Games White Paper
IGDA Online Games SIG
Does the developer have a reputation for compelling content?
Do people associate certain kinds of games with the company, and are they likely to seek
these titles out because the games have the developer's name attached to them?
(3)
Intellectual Property
What investments have been made to protect intellectual property? Anyone who is serious about
building their brands should copyright and trademark those brands. For anyone serious in
building a brand based business, it is worth the time and money to learn about intellectual
property laws and to find a good intellectual property lawyer to make decisions that are in the best
interest of the company and its brands.
(4)
Marketing / PR
Online game publishers and most developers must have a focused marketing and promotions
plan to keep the buzz alive about a given brand and company, rather than just on relying on users
to come to them. Direct mail correspondence, coupons, loyalty/incentive programs, community
building and other viral activities (e.g., tell a friend), philanthropy and press coverage on the
company and games are a few examples of ways to stay fresh in the public eye.
(5)
Customer Service
When a player contacts a publisher or developer, the response this player receives, whether
positive or negative, will influence their associations with that game as well as the likelihood they
will become a repeat customer. As such, it is very important that all communications with players
are prompt and courteous.
How to build a great Internet game
Written by Nicole Lazzaro, XEO Design
Based on XEO Design's independent research of casual and hard core players, there are four
key elements to player experience design. The game experience offers emotional and social
benefits by challenging and immersing the player. Not all games offer all four of these in equal
amounts, but the more popular games often offer some aspects of each.
Offer Challenge
It is easy to tell what games my husband enjoys the most. If he screams `I hate it. I hate it. I hate
it.' then I know he will finish and probably buy version two. If he doesn't say this, he'll put it down
in an hour or two. Wife of a Hardcore PC Gamer
Many people play games to test their abilities and to grow. They like that a game requires their full
attention and enjoy the process of building skills and improving their score. Games must balance
player skill with game difficulty; as well as manage player moods, walking a fine line between
frustration and boredom. Players like being challenged mentally and physically, and online games
offer mental and action challenges. Action games emphasize motion and time limits, while mental
games focus on puzzle solving and pattern matching. Some online games such as
Collapse
and
Pop It
offer both action and puzzle modes. Additionally, players respond to simple premises in
online games. Make sure the goal of the game is immediate and obvious. Even if the long term
goal such as clearing the board will take time, offer intermediate goals such as clearing a row so
the player feels they can make progress.
Ideally games should be easy to start and take a lifetime to master. The most popular online
games offer a simple game mechanic in a game world that gradually increases in complexity. For
example in
Collapse
it is simple to match three similar squares so players succeed right from the
start. As a player improves, the game board and objectives must change to maintain a higher
level of challenge. Games that offer levels or challenge ladders will be played longer. Offer levels
and other challenge ladders to maintain an appropriate level of challenge and test these changes
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