2004 Web and Downloadable Games White Paper
IGDA Online Games SIG
Find creative ways to allow certain features or elements in a game unlock over time. For
example, when creating a game that is a retro style space arcade shooter, perhaps certain
power up elements or creatures or worlds will only be available as the player progresses
through the game.
Features that are shared among multiple titles (e.g., Hall of Fame)
Similar logo, character/mascot, or name/font. When done properly, developers can leverage
their existing successful brands to help sell new products. When implementing this, care must
be taken not to dilute or degrade the original branding. A good example of this is Nintendo's
use of Mario across product lines.
e)
Additional Factors Related to Brand Equity
In addition to branding a piece of content, other areas in which users interact with a game developer,
publisher or product line influence the success or failure of building brand equity. Direct marketing, a
strong Internet presence, press coverage and also the quality of user experience in e commerce or
customer service situations can influence the value of a brand.
(1)
Business Plan
Building brand equity requires a plan. In addition to creating highly entertaining and accessible
content in the online gaming space, starting off with a solid business and production plan, with
enough built in flexibility to respond to market forces, is key.
Rather than seeing each title as a one off game, take a lesson from the traditional game
industry and regard each brand as potentially spinning off any number of sequels, extension
packs and add ons.
In addition to seeing each game as a brand for which to cultivate longevity and interest among
players, it is also extremely important to view each game brand as an interlocking network of titles
associated with both the development studio and all the other games they release.
(2)
Brand Equity Measurement & Analysis
On both the front and back end, establishing measurement tools for assessing whether brand
equity has been achieved, beyond anecdotal buzz factor, is also key. The additional value that
brand equity lends to an online game or company can be generally understood as a network of
interrelated indices.
Customer acquisition and retention:
Is the developer taking every opportunity to capture as many new customers as possible?
Are the existing customers likely to become repeat purchasers because of the strength or
the brands?
Do customers buy a variety of games or are they just loyal to one brand?
Revenues and cash flow
Is the developer making money?
Can the business be run on the revenues generated with the brands?
Does the developer have enough cash flow to maintain the brands (and pay competitive
wages to the staff)?
Is there enough revenue to continue developing new products?
Product line lifespan
Is the game good enough to warrant an investment in branding?
Overall presence in the online gaming space among peers, competitors
and the public at large.
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