2004 Web and Downloadable Games White Paper
IGDA Online Games SIG
One way players should not be challenged is in figuring out how to use the controls. One of the
fastest ways to lose a new user is to confound them with complicated controls. Complicated key
controls should be avoided at all costs.
d)
Polish
Another way of building brand equity is to give products extra polish before releasing. Great games
take into account all the moment by moment interaction possible and aim to deliver at every turn.
This goes for art, audio, gameplay and the overall seamlessness of the experience.
Examples of polished games:
Sveerz
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allows players to customize a computer voice to say things like the player's name in
place of the default audio. This innovative touch, while not necessary for the gameplay, makes
the game stand out thereby adding to the value of the brand.
Congo Cube
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by MonkeyStone is yet another title that layers fun gameplay with lots of special
touches and features, providing players with high quality moment to moment interaction. At no
point while playing this game is a player left out in the cold with a dull and lifeless game.
Here are examples of ways in which publishers and developers create positive, interlocking
experiences that add value to their brands. The underlying idea is to increase user commitment
relative to cost of purchase.
For a Downloadable Game Demo:
Be a tease! Make sure players know what they are missing by not owning the full version of
the game, but do not do this in a way that detracts from the overall playing experience.
Within a standalone game:
Reward players the longer they play. For example, unlocking levels as a player progresses
Give players a means for tracking their progress over time through game stats and rankings.
Give players a means for competing with other players. For example, through high score
boards or a hall of fame
Give users a variety of ways to play your game, whether on new emerging media platforms
(e.g., mobile phones) or as skill based games, for example.
For a given product line:
Provide players with sequels and expansion packs for an existing title that have clear and
discernible feature upgrades
Give discounts to existing players of a game, when they upgrade to a product update or
sequel.
For a series of related games:
Cross promote among games
Give them certain shared design elements to communicate their relatedness
Other
High Scores & Statistics appeal to a player's sense of competitiveness and desire for status.
Provide easy customization such as remapping game keys, toggling between full screen and
windowed, or anything else that users may wish to customize while maintaining the integrity of
their play experience.
26
http://www.playtonium.com/pongling/
27
http://www.skunkstudios.com/sveerz/
28
http://www.congocube.com/
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