2004 Web and Downloadable Games White Paper
IGDA Online Games SIG
Brand equity is here defined as the added value that establishing a recognized brand name identity brings
to an online game product, a series of interrelated game products, or directly to an online game
developer, publisher, or distributor.
From the consumer perspective, another way to look at brand equity is the degree to which an online
game developer or publisher is successful in generating (ideally positive) associations, memories and
experiences that a user identifies with their company or game brand. The more online game developers
and publishers are successful in connecting these moments of positive interaction, whether as part of a
given game playing experience or across multiple brands, the more they can grow their reputation and
prominence. This goes for both the public at large and industry peers.
Of course, a number of mitigating factors can come into play, whether due to flaws in game design or
problems with a business plan, resulting in weak, inconsistent or non existent brands. Online game
developers, publishers, and third party distributors can, however, follow certain key strategies for building
brands, whether considered in terms of overall company identity or game titles they launch and promote.
Although the main focus of this section is on achieving brand equity through game design, features, game
upsells and promotion, a multi tiered strategy for achieving brand equity includes a solid plan for all of
these areas:
1.
Making Games that Stick What game design features foster brand loyalty and help grow a
company's reputation?
2.
Business Plan What plans are in place for developing a brand focused business?
3.
Brand Equity Measurement & Analysis What methods are in place for measuring and forecasting
brand success?
4.
Intellectual Property What investments have been made to protect intellectual property?
5.
Marketing / PR What plans are in place to generate buzz around the games and the company?
6.
Interaction with Customer (where applicable) Are interactions with your customers (e.g.,
customer service, direct mail) enhancing or detrimental to the brand equity strategy?
These factors are considered in greater detail below.
1.
Making Games that Stick
The online and downloadable games market is a mass audience, hits based market, and a developer is
only as good as their last great title. That means it is essential to have the sensibilities necessary to
create highly entertaining, enduring, and generally accessible content. In short, trying to make sure a
game has what it takes to become a successful brand. Here are some high level considerations to take
into account for making successful online games:
a)
Reputation
Future success is partly based on a good track record. A developer or publisher should try to have a
reputation for putting out consistently high quality, entertaining content. A customer who had a great
experience buying and playing one game, is more likely to purchase and play games from that
developer in the future.
Other developers may attempt to capitalize on a specific niche. For example, PopCap Games might
conjure associations with puzzle games because of a great track record creating entertaining and
polished brands, such as
Diamond Mine
or
Tip Top
.
Other developers such as Skunk Studios are known, for building game brands around unique
characters, given previous games with a strong character component, including
Spelvin
or
Tamale
Loco
.
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