2004 Web and Downloadable Games White Paper
IGDA Online Games SIG
argued that we should assign penalty points for any invalid click (that is, any click that doesn't
result in the removal of a chain of blocks) in order to discourage wild, random clicking.
GameHouse, however, was unhappy with the second part of this proposal, since there are no
negative points given in free
Collapse
, and GameHouse wanted the user experience to be as
similar as possible for the free and cash versions of the game, and because there were actually
situations where it was strategically advantageous to make invalid clicks. A compromise was
reached where wild invalid clicks were distinguished from non wild invalid clicks, and only the
former were assigned penalty points. Wild invalid clicks were defined as the third or more invalid
click made during a 600 millisecond period. The penalty was low for the first such wild click, but
would escalate rapidly, thus strongly discouraging this luck based strategy.
Cheating is a bigger issue in cash games than it is in free games. WorldWinner has a number of
proprietary techniques that we use in our games, including
Collapse
, to deter cheating. This was
particularly important for
Collapse
, a game whose design lent itself to automated play. Although
these modifications are invisible to the player, they also represent a large portion of the effort of
modification of a free game for skill based cash play.
The cash version of
Collapse
was deployed on the WorldWinner site in mid August 2003. It
immediately became one of the two or three top games on the site. The anti cheating protections
have worked well, invalidating slightly more than 1% of cash games of
Collapse
(one of the
highest rates of any game on the site).
It should be clear from the above that many of the same issues facing developers of console games
(budget, project management, etc.) exist for developers of web/downloadable titles as well. However, the
specific nature of these issues can be significantly different, as a result of differences in scale and
business relationships.
E.
Risk Management
Most downloadable games are self funded and therefore developers are not beholden to an
investor/publisher. However, without distributor buy in and promotion, there is little chance of profiting
from this development. Given that the time and costs involved in building a web/downloadable game are
much lower than for a typical standalone PC or console game, risks are not usually managed as
assiduously here as in other areas of game development.
Developers should be careful not to let the
illusion of reduced risk lull them into a sense of complacency in their risk management.
1.
Play testing
Perhaps the greatest risk facing a game developer is that players will not have fun playing their game. For
this reason, play testing and beta testing is a critical risk management technique and should be an
integral part of every developer's process. At the early stages of development, developers can utilize their
network of friends and colleagues to get feedback about playable prototypes via email. As the game
matures, a larger group of play testers should be tapped, with greater consideration given to the
questions they are asked in order to elicit feedback. Allowing testers to play the game and respond via
the web is a great way to collect a high volume of feedback, but should not be used as a substitute for
watching over the shoulder of a play tester as often as possible. Each of these approaches should be
used throughout the development process to identify problems with the game play or game interface,
common frustrations or areas of confusion, and tuning and balancing issues.
Keep in mind, play testing is a soft science and is most useful in its role as red flag raiser and dialogue
starter. Developers who are reluctant to make refinements to a game once the project is underway, often
need only watch a tester struggling in frustration to find the motivation they need.
Page 46 of 93
Unlimited Web Hosting
|
|
|
|
TotalRoute.net Business web hosting division of Vision Web Hosting Inc. All rights reserved. |