2004 Web and Downloadable Games White Paper
IGDA Online Games SIG
way, the cost of compliance must now be taken into consideration in projected expenses of game
development.
5.
IP and Taxes
Utilization of a third party publisher may no longer shield the game developer company from U.S.
multi state taxation. It has been an ongoing battle as to who owns the intellectual property rights of
a game. Developers have increasingly wanted to keep the IP rights. Certain states have
determined that the use of IP rights in their state makes any economic benefit derived from those
rights as taxable in that state. Therefore, developers now must weigh maintaining their IP rights
against compliance costs of having to file and pay taxes in those states.
6.
Tax Treaties
In June 2003, Mexico determined and is taking the position that payments for acquisition of
software are royalties and therefore should be subject to a 10 percent withholding tax. This stance
could bring the country into conflict with double taxation treaty partners including the United States.
E.
Volunteers of MMOGs
There are two US class action lawsuits pending against AOL and EA claiming that volunteers of MMOGs
are really employees and should be paid as such. The first case of
Hallisey and Williams v. AOL, Inc
. was
filed in May 1999 in US District Court Southern District of New York and the other was filed in September
2000 in the US District Court District of Colorado entitled
Katherine Reab, et. al. v. Electronic Arts
Incorporated and Origin Systems Incorporated civil action 00B1839
. Until both these cases are resolved,
it is unclear if by setting up volunteer communities in an MMOG, that the game developer may have
unwittingly incurred substantial liability in back pay, payroll taxes and other possible fringe benefits.
It was reported that the U.S. Department of Labor had investigated and dropped the allegations against
AOL in regards to Hallisey and Williams' case. As of November 5, 2003, this has neither been confirmed
nor denied by the US Department of Labor.
A few years ago, a multiplayer game provider also received a related ruling from the IRS. One of the
game provider
s offsite "GameMasters" filed taxes claiming that he should be treated as an employee and
not as a contractor. The IRS investigated, but agreed with the game provider that the individual was
correctly classified as a contractor, and not an employee.
F.
Summary
As developers form and constantly re evaluate their modes of operation, they should always consider the
following things:
A new game developer with no credibility or past successful games, may need to consider taking lower
economics with their first game deal to establish credibility and recognition in the marketplace.
Web games and Downloadable games are similar but each niche has unique considerations which
should be addressed.
For developers, some business models available in this space stand on their own (primary models) and
some work best in conjunction with other models (secondary models).
Developers should be wary of aggressively pursuing business models that put them in competition with
their partners.
Financial models are flexible and primarily revolve around risk. The more risk a developer is willing to
take should result in better revenue streams if the product is successful.
Selling IP can be very beneficial short term, but has many long term issues which should be
considered.
Partners who take the time to understand each other
s businesses, are better able to provide maximum
value and benefit to each other.
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