2004 Web and Downloadable Games White Paper
IGDA Online Games SIG
Why Security Matters
Security is an important part of any business and, as shown by the recent theft at Valve Software
and Blizzard's banning of 400,000 users, is relevant to the computer game business in general.
Online games face even greater threats they are online, real time targets for cheaters and
hackers, day in and day out. Even simple Flash and Java games that only report high scores are
targets.
Even with free games, there are real costs. Just to analyze and remove the cheaters incurs costs,
the necessity of paying for customer support to deal with incorrectly cancelled accounts incurs
costs, and, obviously, the active involvement of cheaters can decrease the enjoyment of the non
cheaters, resulting in decreased revenue, decreased perception of quality, and negative word of
mouth.
The question for online game developers and operators is: How much security do I need? Just
as with any other business decision maximize revenue at minimal cost. While some security
experts resist this view, it is the only sensible option as a business decision. There are no perfect
security solutions. They all have costs, and they should be held to the same standards as other
facets of a game venture. Unfortunately, security solutions are not conducive to absolute analysis
while the costs may be clear, the benefits are not. Rather, security systems are more effectively
assessed by relative versus absolute metrics. Comparison of security systems (or lack thereof)
against a single methodology can lead to more effective assessments. For example, a digital
rights management system can be compared against another in terms of gains and losses of
customers, consumer complaints, etc.
Hard core cheaters are not foolish. They will spend a great deal of time and sometimes dollars
(though pirates will invest substantially for a good return they are businessmen, too) to win.
Active attacks by online cheaters are not a traditional business problem. Weaknesses and
failures must be considered from both a business and technical perspective. Good security
designs will degrade gracefully in the face of failures, and incorporate recovery mechanisms.
Online games face an easier challenge in this respect than music and film the simple act of
providing an ongoing service provides an inherent mechanism for recovery from compromise.
Recovery and incident management need to be built into business processes and need to be
budgeted (or even purchasing insurance, if possible).
Finally, a matter of increasing relevance to all online businesses is that of regulatory and legal
compliance. In addition to tax issues, security is becoming a part of the online legal debate.
Privacy, security disclosure, and other relevant laws vary substantially around the world and
companies need to address them to reach their global audience.
References:
Game
s source code stolen in hacking , Robert Lemos, CNET News.com, 7 October 2003,
http://zdnet.com.com/2100 1105 5087698.html
StarCraft, Diablo II, and Warcraft III Accounts Closed , 30 September 2003 400,000 thousand
accounts closed, http://www.battle.net/news/0309.shtml
D.
Legal and Taxation Issues
There are a myriad of legal and taxation issues that game developers must consider. The listing below is
not a complete list of all issues world wide, but it should provide developers with a clear idea of things to
consider during game development and distribution.
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