2004 Web and Downloadable Games White Paper 
IGDA Online Games SIG 
Learn their unique travel personality 
Match their travel personality to a Chrysler vehicle 
Discover their travel compatibility with friends & family 
Request Chrysler product brochures 
Enter to win a Wyndham Hotel & Resorts travel sweepstakes.  
In  order  to  create  an  effective  solution  YaYa  utilized  a  combination  of  internal  and  external 
development  resources  to  develop  the  game.  The  production  cycle  for  this  customized  game 
development project spanned a total of six months and included the following phases: 
Strategic Planning 
Concept Development 
Functional & Technical Design 
Production/Development  
QA & Testing 
Once the game was launched the results that came back were impressive. The average game 
play  was  7.6  minutes,  and  32%  of  players  spent  10 20  minutes  playing.  There  was  a  viral 
compounding  rate  of  22%.  Viral  emails  sent  to  a  friend  were  opened  66%  of  the  time,  far 
exceeding  the  industry  average  for  open  rates  of  typical  acquisition  emails.  The  product  even 
performed  better  relative  to  traditional  forms  of  online  marketing.  In  total  15%  of  game  players 
requested  vehicle  brochures  vs.  via  the  website  which  had  a  0.7%  brochure  request  rate.  The 
game proved to be a success for Chrysler and validates the effectiveness of advergaming as a 
solution for leading marketers looking to build stronger customer relationships online. 
2. 
Secondary Models 
a) 
Web Games/DL Games Crossover 
Due to the similarities in the audiences for each type of game, development studios with a strong 
capability in one tend to be able to make the migration to the other fairly painlessly. Further, for some 
types of games these two business models can work very well together as long as the studio is clear 
which is the primary focus. 
The design simplicity and immediate addictiveness of a good web game design often will translate 
well to a downloadable game design, and licensing and/or distributing such a version will often net an 
interesting incremental revenue stream. 
Alternatively, web game versions of downloadable games can be an invaluable tool for generating 
qualified incremental traffic into a demo download, or even direct to purchase paths for a 
downloadable game. A web game may be the perfect pre merchandising tool for certain 
downloadable games. Since many downloadable games today have no brand awareness or 
recognition, the free web version plays a critical role in giving consumers quick access to get a  taste  
of the game. This is especially true for narrowband users who do not have the patience to wait for a 
2 8 minute download and installation process for a game with which they are not familiar. Web game 
versions play a lesser role in importance when one is selling branded downloadable games such as 
Monopoly, Scrabble, etc. However, web games optimized for this effect often lack the ongoing appeal 
that would drive the habitual usage necessary for success in a pure web game play, and giving away 
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