2004 Web and Downloadable Games White Paper
IGDA Online Games SIG
Learn their unique travel personality
Match their travel personality to a Chrysler vehicle
Discover their travel compatibility with friends & family
Request Chrysler product brochures
Enter to win a Wyndham Hotel & Resorts travel sweepstakes.
In order to create an effective solution YaYa utilized a combination of internal and external
development resources to develop the game. The production cycle for this customized game
development project spanned a total of six months and included the following phases:
Strategic Planning
Concept Development
Functional & Technical Design
Production/Development
QA & Testing
Once the game was launched the results that came back were impressive. The average game
play was 7.6 minutes, and 32% of players spent 10 20 minutes playing. There was a viral
compounding rate of 22%. Viral emails sent to a friend were opened 66% of the time, far
exceeding the industry average for open rates of typical acquisition emails. The product even
performed better relative to traditional forms of online marketing. In total 15% of game players
requested vehicle brochures vs. via the website which had a 0.7% brochure request rate. The
game proved to be a success for Chrysler and validates the effectiveness of advergaming as a
solution for leading marketers looking to build stronger customer relationships online.
2.
Secondary Models
a)
Web Games/DL Games Crossover
Due to the similarities in the audiences for each type of game, development studios with a strong
capability in one tend to be able to make the migration to the other fairly painlessly. Further, for some
types of games these two business models can work very well together as long as the studio is clear
which is the primary focus.
The design simplicity and immediate addictiveness of a good web game design often will translate
well to a downloadable game design, and licensing and/or distributing such a version will often net an
interesting incremental revenue stream.
Alternatively, web game versions of downloadable games can be an invaluable tool for generating
qualified incremental traffic into a demo download, or even direct to purchase paths for a
downloadable game. A web game may be the perfect pre merchandising tool for certain
downloadable games. Since many downloadable games today have no brand awareness or
recognition, the free web version plays a critical role in giving consumers quick access to get a taste
of the game. This is especially true for narrowband users who do not have the patience to wait for a
2 8 minute download and installation process for a game with which they are not familiar. Web game
versions play a lesser role in importance when one is selling branded downloadable games such as
Monopoly, Scrabble, etc. However, web games optimized for this effect often lack the ongoing appeal
that would drive the habitual usage necessary for success in a pure web game play, and giving away
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