2004 Web and Downloadable Games White Paper
IGDA Online Games SIG
c)
Segmented Rights Licensing
Sometimes called Non Exclusive IP Licensing , this includes any model in which the various and
sundry rights associated with a product or IP are segmented and sold separately to different parties
who intend to use those limited rights to capitalize on a specific opportunity. In many cases, this
parting out of rights is crucial for maximizing revenue. However, the downside is the amount of time
and energy it takes to identify partners who are interested in these segmented rights and to negotiate
and maintain deals with each and every one of them. As with the two models listed above, there is a
tradeoff of risk and reward. In this case the upside is a much higher ability to impact and optimize the
potential of the IP, but the risk is the investment that must be made in business development in order
to capitalize and monitor these myriad opportunities. Those resources are then not being invested in
the creation of new IP that could form the basis of future business.
In the business models matrix above, two kinds of segmented rights models are specifically listed as
potential primary business models;
Usage Licensing
for web games, and
Distribution Licensing
for
downloadable games. In each case, the developer carves off a certain subset of rights for the
Licensor to use, and probably monetize, for a specific purpose. Most commonly these two models
license the right to market and promote the game to their respective user base because they believe
their user base will see value in that content. This might be monetary value, or simply loyalty value
that results in that partner being able to charge more for advertising on their site. The key to carving
up rights effectively is understanding the potential and needs of the various partners, and fitting the
rights picture together so there is minimal waste as defined by rights that are assigned but not
capitalized on in a way that benefits the rights holder.
d)
Service Solutions
This model works best for IP owners or licensees who have a library of content that can be
assembled in such a way as to provide a package value that is potentially greater than the sum of
the parts. For example: a suite of web games, the servers to host and support them, tools for
monitoring and optimizing the system, and a template driven page generation system; all packaged
as a full service to the right customer can generate an ongoing revenue stream that is in total
significantly more than the individual pieces themselves would garner
Such a package often will generate very strong partnerships that last a long time, as the licensor
becomes dependent on the developer to provide these services, and as a result the package can be
quite lucrative. The risk is in the additional resources expended to develop the total package as
opposed to stand alone products, and the loss of flexibility if the developer finds that things aren't
going as expected. Generally this approach works better in Web Games than in Downloadable
Games as in the current state of the industry, at least for a developer, most of the larger potential
customers for licensing rights to Downloadable Games are already in the service business.
Building a Successful Advergaming Solution for Chrysler
Written by Mike Vann, Vice President of Sales YaYa
In 2003, YaYa was tasked with building an online solution that would drive Chrysler's product
consideration among adult consumers age 35 49 (with an emphasis on adult women) by
communicating the unique product attributes of Chrysler
s full line of vehicles.
In order to address Chrysler's campaign goals and objectives, YaYa evaluated the various games
media opportunities and solutions and focused on customized Interactive Advergames. During
the strategic planning phase YaYa distilled the relevant brand and target audience information,
identified and outlined targeted game based solutions for Chrysler, and supported
recommendations for proceeding with developing the highest impact and most effective game
type and most valuable user experience.
The solution YaYa created was the
Chrysler Get Up and Go
game, an entertaining self
assessment test that engages consumers and stimulates them to:
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