2004 Web and Downloadable Games White Paper 
IGDA Online Games SIG 
c) 
Segmented Rights Licensing 
Sometimes called  Non Exclusive IP Licensing , this includes any model in which the various and 
sundry rights associated with a product or IP are segmented and  sold separately  to different parties 
who intend to use those limited rights to capitalize on a specific opportunity. In many cases, this 
parting out of rights is crucial for maximizing revenue. However, the downside is the amount of time 
and energy it takes to identify partners who are interested in these segmented rights and to negotiate 
and maintain deals with each and every one of them. As with the two models listed above, there is a 
tradeoff of risk and reward. In this case the upside is a much higher ability to impact and optimize the 
potential of the IP, but the risk is the investment that must be made in business development in order 
to capitalize and monitor these myriad opportunities. Those resources are then not being invested in 
the creation of new IP that could form the basis of future business. 
In the business models matrix above, two kinds of segmented rights models are specifically listed as 
potential primary business models; 
Usage Licensing
 for web games, and 
Distribution Licensing
 for 
downloadable games. In each case, the developer carves off a certain subset of rights for the 
Licensor to use, and probably monetize, for a specific purpose. Most commonly these two models 
license the right to market and promote the game to their respective user base because they believe 
their user base will see value in that content. This might be monetary value, or simply loyalty value 
that results in that partner being able to charge more for advertising on their site. The key to carving 
up rights effectively is understanding the potential and needs of the various partners, and fitting the 
rights picture together so there is minimal waste as defined by rights that are assigned but not 
capitalized on in a way that benefits the rights holder. 
d) 
Service Solutions 
This model works best for IP owners or licensees who have a library of content that can be 
assembled in such a way as to provide a  package  value that is potentially greater than the sum of 
the parts. For example: a suite of web games, the servers to host and support them, tools for 
monitoring and optimizing the system, and a template driven page generation system; all packaged 
as a full service to the right customer can generate an ongoing revenue stream that is in total 
significantly more than the individual pieces themselves would garner 
Such a package often will generate very strong partnerships that last a long time, as the licensor 
becomes dependent on the developer to provide these services, and as a result the package can be 
quite lucrative. The risk is in the additional resources expended to develop the total package as 
opposed to stand alone products, and the loss of flexibility if the developer finds that things aren't 
going as expected. Generally this approach works better in Web Games than in Downloadable 
Games as in the current state of the industry, at least for a developer, most of the larger potential 
customers for licensing rights to Downloadable Games are already in the service business. 
Building a Successful Advergaming Solution for Chrysler 
Written by Mike Vann, Vice President of Sales YaYa 
In  2003,  YaYa  was  tasked  with  building  an  online  solution  that  would  drive  Chrysler's  product 
consideration  among  adult  consumers  age  35 49  (with  an  emphasis  on  adult  women)  by 
communicating the unique product attributes of Chrysler 
s full line of vehicles. 
In order to address Chrysler's campaign goals and objectives, YaYa evaluated the various games 
media  opportunities  and  solutions  and  focused  on  customized  Interactive  Advergames.  During 
the  strategic  planning  phase  YaYa  distilled  the  relevant  brand  and  target audience information, 
identified  and  outlined  targeted  game based  solutions  for  Chrysler,  and  supported 
recommendations  for  proceeding  with  developing  the  highest  impact  and  most  effective  game 
type and most valuable user experience.  
The  solution  YaYa  created  was  the 
Chrysler  Get  Up  and  Go
  game,  an  entertaining  self 
assessment test that engages consumers and stimulates them to: 
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