2004 Web and Downloadable Games White Paper 
IGDA Online Games SIG 
Most would be surprised by such an apparently confusing European pricing strategy, in particular 
when  contrasted  with  the  US  model.  Nonetheless,  there  appear  to  be  incremental  revenue 
streams  both  for  publishers  and  developers  that  make  the  retail  arena  a  sound  marketing 
strategy. One way for US developers to enjoy revenues from a larger number of channels and 
distribution platforms might be by producing multiple versions of their titles at different price points. 
As  in  many  other  consumer  product  industries,  different  price sensitive  market  segments  are 
addressed  with  a  variety  of  product  and  price  variations.  The  goal  is  to  compensate  additional 
investment in time and resources with increased revenues and broader market penetration that 
leads to a more effective revenue skimming. Certainly, this train of thought creates a lot of new 
questions. One of them is, whether potential distribution partners in the US are as willing to try the 
diversified pricing and product strategy that we see in Europe. Only time will tell. 
D. 
Popular Sites 
In the West, the popular web based gaming portals have remained stable over the past year. Each of 
these offers portals to several independent web based games. 
Electronic Arts 
 Pogo.com (http://www.pogo.com) remains a huge presence as well as AOL Games 
whose content is provided by EA/Pogo. Pogo has recently begun to offer Pogo To Go games which are 
essentially downloadable games, some based on Pogo intellectual property ("IP") and the rest provided 
by 3
rd
 party downloadable game developers. 
Yahoo! Games (http://games.yahoo.com) offers portal and integrated community and matchmaking with 
the rest of Yahoo! They have also been offering downloadable games for most of 2003 although none of 
the games are based on their own IP. 
AOL Games (Games Channel on the AOL Service) offers game content for the casual online game player 
and editorial and programming content for the PC/Video game player. In the casual space, AOL Games 
aggregates popular web and downloadable game content from third party game developers. Their 
content strategy is to focus on quality over quantity of games.   
Shockwave.com (http://www.shockwave.com) used to focus on web based games developed in 
Macromedia's Shockwave format; however, as of 2001 they pronounced themselves technology agnostic 
and now offer web and downloadable games developed in Java, Flash, Shockwave, WildTangent, and 
C++. They also market a subscription offering consisting of exclusive online games as well as most 
popular downloadable titles. 
RealOneArcade (http://www.realonearcade.com) provides a game manager that the user downloads. 
They have been one of the most aggressive providers of downloadable games   launching up to 4 new 
games per week. 
Microsoft 
s The Zone provides both web based games and online services for its published PC games 
(http://www.zone.msn.com). Although the pace of their downloadable game launches is slower than most 
sites, their significant traffic makes them a serious player in the space. 
WorldWinner (www.worldwinner.com) and Game Universe (http://skill.skilljam.com) are two leading 
companies in the casual web skill based gaming space. Even though they both operate their own 
independent sites, they rely on exclusive distribution deals with portals and online gaming sites to grow 
overall traffic and money players. 
In Korea's web based game sites, SayClub (http://www.sayclub.com) games are comparable to Yahoo 
s 
portal and community. SayClub is a huge community and portal that also offers customized avatars to its 
users. Other popular sites include HanGame (http://www.hangame.com), NetMarble 
(http://www.netmarble.com), and NCSoft 
s Gameting (http://gameting.com).  
Over the past couple of years there has been a Renaissance in light downloadable games in Korea. 
CCR's 
Fortress 2 Blue
 (http://fortress2.x2game.com), an artillery game with homage to 
Worms
, was one 
of the most popular downloadable games and is still a contender with several thousands of simultaneous 
players. In 2001, Nexon 
s 
QuizQuiz
 (http://www.quizquiz.com), a multiplayer quiz show and casual game 
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