2004 Web and Downloadable Games White Paper
IGDA Online Games SIG
I. INTRODUCTION
A.
Presentation at 2004 Game Developers Conference
The findings of this paper were discussed at the 2004 Game Developers Conference (GDC) in San Jose,
California, and a summary of this paper was included in the conference proceedings. This White Paper is
the complete version produced by the International Game Developers Association
s (IGDA
s) Online
Games Special Interest Group (SIG). It is available for download at no charge courtesy of the IGDA and
the Online Games SIG via the IGDA website, at http://www.igda.org/online.
B.
Background and Purpose
Web and downloadable games are one of the most exciting and fastest growing areas of the game
development industry. All game developers strive to deliver a product that is able to catch interest amidst
a sea of competing products, with as few technical barriers to play as possible. However, our games are
truly mass market, and as such to be successful they must appeal to many different kinds of players,
young and old, male and female.
Many of the challenges in creating successful games in this space are unique to the market. This White
Paper is intended to address the needs of small to medium sized game developers as they navigate the
peculiarities of the web and downloadable market. The paper provides a snapshot of the current state of
the industry and gives developers useful information and guidance for developing their businesses.
C.
Definitions
This paper includes information on companies and technologies working with web and downloadable
games.
Downloadable game:
A game, typically less than 15MB, where the primary method of distribution
requires download to, installation on, and execution from the end user's hard drive. These games are
almost exclusively available by downloading from websites. In the majority of cases they will have a trial
mode, with the option to purchase the full version for unlimited offline play. Examples of downloadable
games can be found at almost every casual online gaming site or games channel on the major portals.
This
does not
include demos of video game or PC game titles that are primarily sold through retailers.
This
does
include titles that are primarily available for download, even if the game is also distributed on
CD ROM.
Web Based game:
This term describes games that are launched via a web page with
no prior
installation
of software required. This does not include games that are downloaded to the user's hard
drive and run outside of the web browser but it
does
include games launched from a web page that might
require/install a general or custom ActiveX control. Common examples of this are the Flash ,
Shockwave , Java , etc. games found on many game websites, as well as custom C++ games
delivered via an ActiveX control.
D.
Audience and Scope
The target audience for this paper is small to medium sized web and downloadable game developers. It
includes information on the companies, technologies, publishers, and ideas relating to the business of
web and downloadable games.
It should be noted that there are several larger multi player games which may fit into the category of "Web
Games," such as many of the offerings from Simutronics (www.play.net). While these games technically
meet our definition of web based games, we felt that many of their qualities lead them to be more like
persistent world games, which are discussed in another White Paper from this SIG. As such, these
games and their specific issues are not largely discussed in this paper.
E.
Disclaimer
This work was created and written by volunteers on behalf of the community at large. The White Paper
content is based on the individual input of the contributors, and does not necessarily reflect the opinions
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