2004 Web and Downloadable Games White Paper
IGDA Online Games SIG
L.
B
UILDING
E
QUITY
............................................................................................................................ 53
H
OW TO BUILD A GREAT
I
NTERNET GAME
.......................................................................................... 58
M.
C
ONCLUSION
.................................................................................................................................. 61
V.
TECHNOLOGY OVERVIEW ........................................................................................................... 62
A.
T
OPOLOGY
..................................................................................................................................... 62
B.
B
ASE
D
ELIVERY
T
ECHNOLOGIES
...................................................................................................... 67
C.
S
ECURITY
& C
HEATING
................................................................................................................... 71
B
UILDING
S
ECURITY
I
NTO
S
INGLE
P
LAYER
G
AMES
........................................................................... 71
VI.
ONLINE PUBLISHERS.................................................................................................................... 78
A.
P
UBLISHERS IN THE
O
NLINE
M
ARKET
............................................................................................... 78
B.
W
EB
BASED
P
UBLISHERS
................................................................................................................ 78
C.
D
OWNLOADABLE
G
AMES
................................................................................................................. 78
D.
T
HE
D
OWNLOADABLE
/ W
EB
BASED GAME
P
UBLISHER
R
OLE
............................................................. 79
H
OW
R
EAL
A
RCADE
'
S PRODUCERS
&
DEVELOPERS WORK TOGETHER
................................................ 79
E.
P
UBLISHING
P
ROCESS
.................................................................................................................... 80
F.
T
RENDS AND
F
ORECASTS AND
C
RITICAL
S
UCCESS
F
ACTORS
............................................................ 81
G.
P
UBLISHER
D
IRECTORY
................................................................................................................... 82
VII.
CONTRIBUTOR BACKGROUND ................................................................................................... 86
A.
IGDA O
NLINE
G
AMES
SIG S
TEERING
C
OMMITTEE
........................................................................... 86
B.
M
ARKET
O
VERVIEW
........................................................................................................................ 88
C.
B
USINESS
M
ODELS
......................................................................................................................... 88
D.
P
RODUCTION AND
D
ESIGN
............................................................................................................... 89
E.
T
ECHNOLOGY
O
VERVIEW
................................................................................................................ 90
F.
O
NLINE
P
UBLISHERS
....................................................................................................................... 91
G.
C
ASE
S
TUDIES
................................................................................................................................ 91
VIII.
CLOSING ......................................................................................................................................... 93
Page 6 of 93