2004 Web and Downloadable Games White Paper 
IGDA Online Games SIG 
L. 
B
UILDING 
E
QUITY
............................................................................................................................ 53
H
OW TO BUILD A GREAT 
I
NTERNET GAME
.......................................................................................... 58
M. 
C
ONCLUSION
.................................................................................................................................. 61
V.
TECHNOLOGY OVERVIEW ........................................................................................................... 62
A. 
T
OPOLOGY
..................................................................................................................................... 62
B. 
B
ASE 
D
ELIVERY 
T
ECHNOLOGIES
...................................................................................................... 67
C. 
S
ECURITY 
& C
HEATING
................................................................................................................... 71
B
UILDING 
S
ECURITY 
I
NTO 
S
INGLE 
P
LAYER 
G
AMES
........................................................................... 71
VI.
ONLINE PUBLISHERS.................................................................................................................... 78
A. 
P
UBLISHERS IN THE 
O
NLINE 
M
ARKET
............................................................................................... 78
B. 
W
EB
BASED 
P
UBLISHERS
................................................................................................................ 78
C. 
D
OWNLOADABLE 
G
AMES
................................................................................................................. 78
D. 
T
HE 
D
OWNLOADABLE 
/ W
EB
BASED GAME 
P
UBLISHER 
R
OLE
............................................................. 79
H
OW 
R
EAL
A
RCADE
'
S PRODUCERS 
& 
DEVELOPERS WORK TOGETHER
................................................ 79
E. 
P
UBLISHING 
P
ROCESS
.................................................................................................................... 80
F. 
T
RENDS AND 
F
ORECASTS AND 
C
RITICAL 
S
UCCESS 
F
ACTORS
............................................................ 81
G. 
P
UBLISHER 
D
IRECTORY
................................................................................................................... 82
VII.
CONTRIBUTOR BACKGROUND ................................................................................................... 86
A. 
IGDA O
NLINE 
G
AMES 
SIG S
TEERING 
C
OMMITTEE
........................................................................... 86
B. 
M
ARKET 
O
VERVIEW
........................................................................................................................ 88
C. 
B
USINESS 
M
ODELS
......................................................................................................................... 88
D. 
P
RODUCTION AND 
D
ESIGN
............................................................................................................... 89
E. 
T
ECHNOLOGY 
O
VERVIEW
................................................................................................................ 90
F. 
O
NLINE 
P
UBLISHERS
....................................................................................................................... 91
G. 
C
ASE 
S
TUDIES
................................................................................................................................ 91
VIII.
CLOSING ......................................................................................................................................... 93
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