2004 Web and Downloadable Games White Paper 
IGDA Online Games SIG 
TABLE OF CONTENTS 
FORWARD.................................................................................................................................................... 2
CREDITS....................................................................................................................................................... 3
TABLE OF CONTENTS ............................................................................................................................... 5
I.
INTRODUCTION ................................................................................................................................... 7
A. 
P
RESENTATION AT 
2004 G
AME 
D
EVELOPERS 
C
ONFERENCE
............................................................... 7
B. 
B
ACKGROUND AND 
P
URPOSE
............................................................................................................ 7
C. 
D
EFINITIONS
..................................................................................................................................... 7
D. 
A
UDIENCE AND 
S
COPE
...................................................................................................................... 7
E. 
D
ISCLAIMER
...................................................................................................................................... 7
II.
MARKET OVERVIEW........................................................................................................................ 9
A. 
I
NTRODUCTION
.................................................................................................................................. 9
B. 
C
ONSUMER 
S
EGMENTS
................................................................................................................... 10
C. 
M
ARKET 
A
NALYSIS AND 
E
STIMATES
................................................................................................. 11
E
UROPEAN 
D
EVELOPMENT OF 
N
EW 
R
EVENUE 
S
OURCES FOR 
I
NTERNET 
G
AMES
................................ 13
D. 
P
OPULAR 
S
ITES
.............................................................................................................................. 14
E. 
T
YPES OF 
G
AMES
........................................................................................................................... 15
F. 
E
UROPEAN 
P
RODUCT 
P
ERSPECTIVE
................................................................................................ 17
G. 
A
SIAN 
P
RODUCT 
P
ERSPECTIVE
........................................................................................................ 17
T
HE 
M
ARKET FOR 
C
ASUAL 
I
NTERNET 
G
AMES IN 
S
OUTH 
K
OREA
........................................................ 17
H. 
I
SSUES AND 
O
PPORTUNITIES
........................................................................................................... 18
I. 
E
UROPEAN 
I
SSUES
.......................................................................................................................... 21
J. 
A
SIAN 
I
SSUES
................................................................................................................................. 22
III.
BUSINESS MODELS....................................................................................................................... 23
A. 
B
USINESS 
O
VERVIEW
...................................................................................................................... 23
S
HOCKWAVE
'
S 
G
AME
B
LAST 
S
UBSCRIPTION 
S
ERVICE
....................................................................... 24
B. 
B
REAKING 
D
OWN THE 
C
HOICES
....................................................................................................... 26
B
UILDING A 
S
UCCESSFUL 
A
DVERGAMING 
S
OLUTION FO